MY ROLE

Product Designer

User Researcher

Product Manager

UX Writer

PLATFORM

HMI Design

TIMELINE

Jan - May 2025

TEAM

Product Manager

Marketing

MY ROLE

Product Designer

User Researcher

Product Manager

UX Writer

PLATFORM

HMI Design

TIMELINE

Jan - May 2025

TEAM

Product Manager

Marketing

MY ROLE

Product Designer

User Researcher

Product Manager

UX Writer

PLATFORM

HMI Design

TIMELINE

Jan - May 2025

TEAM

Product Manager

Marketing

Designing Scout’s Split-Screen Central Display for Shared Use and Safety

Translating the community UX vision into an in-car interface that encourages shared awareness and interaction.

Designing Scout’s Split-Screen Central Display for Shared Use and Safety

Translating the community UX vision into an in-car interface that encourages shared awareness and interaction.

Designing Scout’s Split-Screen Central Display for Shared Use and Safety

Translating the community UX vision into an in-car interface that encourages shared awareness and interaction.

OVERVIEW

Scout Motors, revived by Volkswagen Group, is building rugged, all-electric SUVs and trucks for outdoor adventures. Our team was tasked with designing the central display — a system that had to balance tactile controls for off-road safety with modern touch interfaces for everyday driving.

CHALLENGE

How might we build a central display that is intuitive, reliable in off-road conditions, and community-driven — enabling both driver and passenger to share the interface and collaborate seamlessly?

TIMELINE

RESESRCH

We began by benchmarking off-road vehicles and analyzing brand forums, where drivers shared what they valued (e.g., rugged tactile buttons) and what frustrated them (e.g., touchscreen over-reliance). These insights revealed clear gaps and opportunities for Scout’s design.

We also studied Chinese automotive interfaces, known for a strong focus on shared displays. Their approach to driver–passenger collaboration offered valuable inspiration for share screen.

OPPOTRTUNITIES

01.

01.

Existing off-road vehicles rely heavily on tactile buttons or touchscreens, but few strike a balance that supports both safety and modern usability.

Existing off-road vehicles rely heavily on tactile buttons or touchscreens, but few strike a balance that supports both safety and modern usability.

02.

02.

Community-driven design is rarely applied to vehicle interfaces. There’s an opportunity to design for shared collaboration for the driver and passenger.

Community-driven design is rarely applied to vehicle interfaces. There’s an opportunity to design for shared collaboration for the driver and passenger.

03.

03.

In off-road environments, stable and intuitive interactions can reduce driver distraction while maintaining control.

In off-road environments, stable and intuitive interactions can reduce driver distraction while maintaining control.

DESIGN GOALS

01.

  1. Design for Shared Use

Design for Shared Use

Enable both driver and passenger to interact with the central display without conflict, supporting collaborative decision-making.

Enable both driver and passenger to interact with the central display without conflict, supporting collaborative decision-making.

02.

  1. Prioritize Safety & Clarity

Prioritize Safety & Clarity

Enable both driver and passenger to interact with the central display without conflict, supporting collaborative decision-making.

Enable both driver and passenger to interact with the central display without conflict, supporting collaborative decision-making.

WIREFRAME BRAINSTOBRMING

Exploring Layout Concepts for Shared Interaction

We explored multiple wireframe directions to visualize and test different ideas for balancing control, usability, and collaboration.

  1. Dual-Sidebars for Shared Control

  1. Dual-Sidebars for Shared Control

Introduced dual sidebars so driver and passenger could make independent adjustments. The right sidebar supported multitasking for passenger use without disrupting the driver.

Wireframe

  1. Fixed Dual-Screens

  1. Fixed Dual-Screens

Explored user preference between adjustable vs. fixed dual-screen layouts, testing how much flexibility truly improved collaboration.

Wireframe

  1. Preset Layouts for Quick Access

  1. Preset Layouts for Quick Access

Allowed users to preset up to four screen layouts for one-tap access to frequently used apps, reducing repetitive operations.

  1. Triple-Screen Mode

  1. Triple-Screen Mode

Pushed the limit by enabling up to three simultaneous screens, maximizing information display and multitasking freedom.

Wireframe

USABILITY TESTING & CLIENT ALIGNMENT

Before testing, we met with the client to ensure our design explorations aligned with Scout’s brand and business goals. We then conducted usability sessions to evaluate which concepts best balanced safety, usability, and collaboration.

RESULT

Based on the evaluation result, we came up with these three designs with a higher voting for ease of use, less learning burden, and safety, and the next step is moving them to the usability testing.

Dual-Sidebar

Dual-Sidebar

Participants struggled to understand the dual bar interaction, and it introduced unnecessary complexity.

Participants struggled to understand the dual bar interaction, and it introduced unnecessary complexity.

Preset Layouts for Quick Access

Preset Layouts for Quick Access

Rated the easiest to use. Users appreciated the double split screen and suggested a resizable option.

Rated the easiest to use. Users appreciated the double split screen and suggested a resizable option.

Preset Layouts

Preset Layouts

Required a steep learning curve. Safety concerns also emerged when the homepage defaulted to a map view.

Required a steep learning curve. Safety concerns also emerged when the homepage defaulted to a map view.

Triple-Screen

Triple-Screen

Proved impractical — drivers rarely needed three active screens, and excessive information created distraction.

Proved impractical — drivers rarely needed three active screens, and excessive information created distraction.

"Great work exploring all the directions — split-screen is a great idea, but keeping sizes less customizable will avoid distracting drivers and keep things simpler to build."

"Great work exploring all the directions — split-screen is a great idea, but keeping sizes less customizable will avoid distracting drivers and keep things simpler to build."

- Design Lead from Scout Motor

- Design Lead from Scout Motor

- Design Lead from Scout Motor

WIREFRAME REFINE

By combining the strengths of each approach and addressing pain points, we moved forward with a refined version. Key updates include:

Equal Split & Easy Switching:

Equal Split & Easy Switching:

Equal Split & Easy Switching:

[ Before ]

[ Before ]

[ After ]

[ After ]

Improvement: We refined the layout to a 50/50 split, giving both apps equal visibility and reducing cognitive load. A central swap button was added so drivers could quickly switch screens, supporting safer multitasking.

Flexible Screen Closure:

Flexible Screen Closure:

Flexible Screen Closure:

[ Before ]

[ Before ]

[ After ]

[ After ]

Improvement: Originally, closing the split-screen always removed the right panel. Testing showed drivers wanted choice, so we added a close button on each panel. This gave users more control, reduced distraction, and supported smoother driver–passenger collaboration.

A/B TESTING

Split-Screen Button Placement

There was internal debate around the placement of the split-screen button—left side for consistency vs. bottom-center for functional clarity. A/B testing showed strong user preference for the bottom-center placement, citing better visibility and more intuitive access during driving.

Split-Screen Icon on the Left

Split-Screen Icon on the Left

Split-Screen Icon on the Middle

Split-Screen Icon on the Middle

FINAL DESIGN DECISION

Split-Screen Activation for Safe Access

The split-screen activation button is placed at the bottom center within the driver’s natural reach zone, ensuring high visibility and minimizing distraction for safer operation during driving.

Design Decision 2: Screen Swapping & App Customization

A central toggle lets users swap screen positions, while side buttons on each panel enable independent app selection. This design supports flexible multitasking, allowing both driver and passenger to adjust content without interfering with one another.

Consistent and Clear Exit Interaction

The same button used to enter split-screen also exits it, ensuring a predictable interaction flow. Dedicated close buttons on each panel give users clear control over which screen to close, maintaining focus and reducing cognitive load.

IMPACT

Improved Driver-Passenger Collaboration

By implementing the community UX concept, the final design enables seamless interaction between both driver and passenger, promoting a shared in-car experience without compromising safety or clarity.

Enhanced Usability in Real-World Conditions:

The integration of tactile buttons for critical functions ensures reliable operation in off-road and high-motion environments, addressing the limitations of touchscreen-only interfaces.

User-Centered Interaction Model

Iterative testing led to refinements in icon clarity, multitasking flows, and app management—resulting in a more intuitive, flexible, and personalized experience for diverse user needs.

RETROSPECTIVE

It was a valuable experience collaborating with our client Matt and the Scout Motors team on the design of the HMI dashboard interface. Sincere thanks to our dedicated team members, our instructor Tim, and everyone at Scout Motors for their support and collaboration throughout the project.

01. Understanding Stakeholder Priorities

Given the limited availability of participants with off-road or truck-driving experience, some usability testing feedback lacked direct relevance to the target context. This challenged us to apply critical thinking when analyzing responses—extracting actionable insights while filtering out less contextually relevant input.

02. Balancing Innovation with User Mental Models

Pushing for innovation in HMI design occasionally created friction with users’ existing mental models. This experience underscored the importance of balancing usability with forward-thinking ideas—respecting user expectations while carefully introducing new interaction patterns.

OTHER PROJECTS

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OTHER PROJECTS

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OTHER PROJECTS

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© Lesi Li 2025

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Thanks For Watching

© Lesi Li 2025

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© Lesi Li 2025

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